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unity3d.com
https://docs.unity3d.com/Packages/com.unity.shader…
Vector 1 Node | Shader Graph | 8.1.0 - Unity
Defines a Vector 1 value in the shader. If Port X is not connected with an Edge this Node defines a constant Vector 1. The following example code represents one possible outcome of this node.
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unity.com
https://learn.unity.com/pathway/creative-core/unit…
Get started with Shader Graph - Unity Learn
In this tutorial, you will create a new shader with visual effects you could never achieve with the URP/Lit Shader you have been using. Like a professional technical artist, you’ll be developing this custom shader so that other artists (including yourself) can create materials with it.
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cesium.com
https://cesium.com/learn/cesiumjs/ref-doc/Scene.ht…
Scene - Cesium Documentation
When enabled, creates a framebuffer with multiple render targets for advanced edge detection and visibility techniques. Settings for atmosphere lighting effects affecting 3D Tiles and model rendering. This is not to be confused with Scene#skyAtmosphere which is responsible for rendering the sky.
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cheatsheets.zip
https://cheatsheets.zip/unity-shader-graph
Unity Shader Graph Cheat Sheet & Quick Reference
Unity Shader Graph cheatsheet This is a visual cheat-sheet for the Unity Shader Graph. This tool is used to create custom shaders material in Unity, a popular game engine.
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youtube.com
https://www.youtube.com/watch?v=lrc-j7ub28U
Input Vectors - Shader Graph Basics - Episode 9 - YouTube
First I explain what each of them are and then I show 3 examples of how they can be used in shaders in Unreal 5 and Unity. The first example is a directional mask.
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cyanilux.com
https://www.cyanilux.com/tutorials/intro-to-shader…
Intro to Shader Graph - Cyanilux
This post is a detailed introduction to using Shader Graph - a node based shader editor for Unity that is provided for the Scriptable Render Pipelines (SRPs), including the Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP).
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paulamoraga.com
https://www.paulamoraga.com/book-spatial/spatial-n…
Chapter 7 Spatial neighborhood matrices | Spatial Statistics for Data ...
In this chapter, we demonstrate how to use the spdep package to construct several types of spatial neighborhood structures and matrices using the map of the 49 neighborhoods of Columbus, Ohio, USA.
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unity.com
https://discussions.unity.com/t/vector-array-suppo…
Vector array support in Shader Graph - Unity Discussions
Yeah, I don’t actually have any need for shader editors - I use vector arrays to pack values like smoothness and metalness in my tileset shader, allowing me to support rendering of each block in one draw call despite source assets using multi-materials.
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unity.com
https://discussions.unity.com/t/shadergraph-and-ve…
ShaderGraph and Vector Arrays - Unity Discussions
I’m trying to achieve the following behaviour with Shadergraph : I have two (or multiple) empty game objects placed on some random spots of a single ground mesh. The goal is that each of those game objects hides the area around them.
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unity.com
https://discussions.unity.com/t/how-to-access-a-ve…
How to access a vector1 property in a shader graph
Hey guys i’m working on creating a 3d UI for a vr game I’m working on and I just created this shader graph that dissolves an object. The shader graph has an exposed vector1 that should be able to change the level of dissolve an object has 0 being none and 1 being completely dissolved.