It turns out I’m not a very good listener. Here I am, five or six months into my first adventure game design project, and I’ve ignored the most frequently repeated words of advice for any first-time ...
You know that saying about the best-laid plans of mice and men? Like, how they often go awry? Well, I would hereby like to officially nominate amateur adventure game designers in general, and myself ...
You might think Hidden Object Adventure (HOA) games peaked in the Big Fish era. You would be dead wrong. The genre changed shape.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results